Change Log




3D2Sprite change log


v0.7.6 Alpha
New Features – Changes:
  • selected FPS Creator level parts can be deleted using the ‘Delete’ key on our keyboard
  • camera angle can be reset to look straight in global space using the ‘R’ key on our keyboard
  • arrow keys can be used to move the camera forward, backward, left and right in global space regardless the angle of the camera
  • point lights are created always in front of the camera
  • selected objects are moved using the global XYZ axis instead of local
  • selected objects are rotated using the global XYZ axis instead of local

Bug Fixes:
  • nothing

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v0.7.5 Alpha
New Features – Changes:
  • internal improvements
  • added Linux support, currently only Ubuntu 14.04 is supported

Bug Fixes:
  • fixed small bug with point lights and selection box
  • fixed the problem with browsing file system on Linux
  • fixed the problem with selecting objects after scaling
  • fixed the path of the export shortcut

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v0.7.4 Alpha
New Features – Changes:
  • we can add point lights and change the position, color and radius of each.
  • added color picker menu with some basic colors included to be able to select the color of ambient light, point light and transparency of texture from a color picker menu

Bug Fixes:
  • no bug fixes in this release
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v0.7.3 Alpha
New Features - Changes:
  • the way we can move, rotate and scale child objects is changed, from now on we can select ANY objects from the 3D window by using the left mouse button, and move, rotate and scale the selected object using buttons. Read the documentation for more info
  • the way we can select the area to be captured is also changed, from now on, we also need to hold space key along with the left mouse button to select area

Bug Fixes:
  • problem with animations and missing faces and vertices seems to be fixed

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v0.7.2 Alpha
FIRST PUBLIC RELEASE!  
New Features:
  • internal improvements 
  • we can load a child mesh and make it parent with a bone of the parent mesh, this way we can add for example a weapon to the hands of a character and make it follow the movement of the hand during animation. We can also change local position, rotation and scale of the child mesh 
  • we can set the transparent color of textures 
  • we can change the color and intensity of ambient light 
  • we can import FPSC Rooms with all textures, models and light map, for more information on how it works, read the help document 


Bug Fixes:  
  • after capturing sprites, always the size of the recently captured sprite displayed 
  • messages get displayed even if it takes several seconds to load animations of a mesh.